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Old May 18, 2009, 09:26 PM // 21:26   #101
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Originally Posted by DreamWind View Post
Not only that, it is arguably mechanically worse. It amazes me that people think the competitive aspects of GW2 will be better, when Anet clearly hasn't learned much from GW1.
I seriously think that from all the info we've had about GW2 it'll be impossible to creat a balanced game, you're more likely for GW1 to get balanced.
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Old May 18, 2009, 09:43 PM // 21:43   #102
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I seriously think that from all the info we've had about GW2 it'll be impossible to creat a balanced game, you're more likely for GW1 to get balanced.
TBH I'd agree, for all it's worth GW has it problems, yet it's probably the most intense, strategic, builds, variety, dynamic, skill usage time based game I've played ever. Highly doubt they will fine tune the engine, add HP/Torque in the sequel. All we gonna see is rehash of other qualities from other games as Anet moves further away from what made them unique and join the masses instead. It's what happens when small companies make a killer product that move/or get bought into the bigger picture with one goal in mind.

Last edited by Ec]-[oMaN; May 18, 2009 at 09:45 PM // 21:45..
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Old May 18, 2009, 10:23 PM // 22:23   #103
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Originally Posted by lord of all tyria View Post
B surge is not honourable. Cruel spear paragon!
Let's be serious, nobody of any real honor would consider a non-prophecies class.

Gale Axe,
Gale Axe,
Charge/Gale Sword,
Cripshot,
Cripshot,
Boon Prot,
Boon Prot,
Ether Prodigy Runner,

The only truly honorable build.
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Old May 19, 2009, 08:16 AM // 08:16   #104
emp
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No.

4x W/E (one with glyph of energy gale ofc)
2x R/Me
2x Mo/Me
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Old May 19, 2009, 10:29 AM // 10:29   #105
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Originally Posted by JR View Post
To be fair, GvG has always been tactically lacking, just most people didn't realize it until iQ made it so obvious.

The thing that worries me is that 3 years later and GvG, mechanically, is no better than it was to begin with. It's just different. What exactly do they have in mind for GW2?
JR install guild wars, come play byob with vanquisher and I, and we'll see who is tactically lacking.
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Old May 19, 2009, 10:33 AM // 10:33   #106
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JR install guild wars, come play byob with vanquisher and I, and we'll see who is tactically lacking.
I have it installed, and I do want to play! I just need to find the time.

BYOB is pretty awesome.
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Old May 19, 2009, 10:17 PM // 22:17   #107
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Let's be serious, nobody of any real honor would consider a non-prophecies class.
Lolz Honor? As a war? o-O

Though I will agree non proph classes are way behind the cores...but that's because anet doesn't know how to balance. Won't stop me from loving my Paragon though.
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Old May 19, 2009, 10:39 PM // 22:39   #108
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Not to argue but that is not the new balance nowdays...get ur facts right
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Old May 20, 2009, 12:15 PM // 12:15   #109
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Originally Posted by warrior running View Post
Not to argue but that is not the new balance nowdays...get ur facts right
7 Necros and 1 Monk is not considered balanced either
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Old May 20, 2009, 11:25 PM // 23:25   #110
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Lolz Honor? As a war? o-O

Though I will agree non proph classes are way behind the cores...but that's because anet doesn't know how to balance. Won't stop me from loving my Paragon though.
Wait... What...? You love a paragon? Interesting. I did not think humans were capable of loving the most boring and degrading class in the entire game. You intrigue me so I will inquire: what do you find so great about the paragon class? What makes it more fun and better than any other class?
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Old May 21, 2009, 02:57 PM // 14:57   #111
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Wait... What...? You love a paragon? Interesting. I did not think humans were capable of loving the second-most boring and degrading class in the entire game. You intrigue me so I will inquire: what do you find so great about the paragon class? What makes it more fun and better than any other class?
Fixed.

You forgot about ritualists
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Old May 21, 2009, 04:05 PM // 16:05   #112
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Originally Posted by Kaon View Post
Wait... What...? You love a paragon? Interesting. I did not think humans were capable of loving the most boring and degrading class in the entire game. You intrigue me so I will inquire: what do you find so great about the paragon class? What makes it more fun and better than any other class?
lol @ 'degrading' - why so harsh?

Oh btw I can think of a nice reason: Soldier's Fury Sword! Yay for Daze!
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Old May 22, 2009, 02:54 AM // 02:54   #113
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I like Thumpers

Also remove the minion limit again. (muahahaha)

Prophecies had some of the most fun builds I have ever played

R/W Sword
R/W Hammer
N/R MM/Tainted
E/R Energizing Winds Fire Nuker
E/R Energizing Winds Fire Nuker
Mo/W
Mo/Me
Cripshot runner R/Me (with blackout!).

Not to mention the Debilitating Shot Marksmanship/BM Pet/MF build

Nerfing Blackout made me sad, Cripshot was one of the most tactically challenging builds you could play and timing and prediction played more of a role than ping in interrupts. (which helped playing in an Aussie guild with our horrible skills.)

I think that's the thing which is really missing and has been dissipating since the release of factions, Variety. You used to see spike builds, split builds, balanced builds, pressure builds and combination of the lot of them (the above Pet/MF thumper build was a Pressure Build, which spiked and could easily split 5/2 or 5/3 if the flagger followed.)

Now I don't play GvG anymore but from what I have seen with ob and such you just done t see that anymore.

I used to love splitting off as a cripshot ranger and popping a few NPC's so I could harass their flag runner. then if we did happen to get to VoD collapsing backwards on our home map (The one with the vine seeds) blocking the bridge with 2 players and killing their Lord before he left the base.
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Old May 22, 2009, 03:57 AM // 03:57   #114
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Originally Posted by Kaon View Post
Wait... What...? You love a paragon? Interesting. I did not think humans were capable of loving the most boring and degrading class in the entire game. You intrigue me so I will inquire: what do you find so great about the paragon class? What makes it more fun and better than any other class?
Cause I don't find them boring. I find Paragons to be the most fun of all the Physical attackers. Plus I love killing people in PvP with my Para , and yea, I can. And please don't be intrigued by me, I dun want any epeens poking me >> even if I'm a homo.
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Old May 22, 2009, 12:32 PM // 12:32   #115
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How the hell do you kill anyone with a paragon? Please tell me.
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Old May 24, 2009, 08:14 PM // 20:14   #116
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Originally Posted by Kaon View Post
Wait... What...? You love a paragon? Interesting.
The 4 paragon backline is why I love paragon.

Quote:
Originally Posted by kedde View Post
How the hell do you kill anyone with a paragon? Please tell me.
4 spear swipes + c-space I'm not joking, you would really be surprised.

Last edited by Reverend Dr; May 24, 2009 at 09:06 PM // 21:06..
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Old May 25, 2009, 11:03 PM // 23:03   #117
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How the hell do you kill anyone with a paragon? Please tell me.
Play FA, and even the most retarded Para build can wipe shit out :/
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Old May 25, 2009, 11:42 PM // 23:42   #118
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Killing people does not involve spearing down retards who can't even dodge a fainted spear at max range.
It implies that you're playing against actual people, not mindless retards.

4 Focused Angergons or what?
I can see how that'd be RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing annoying, still, it'd be mindnumbingly boring to play.
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Old May 26, 2009, 01:40 AM // 01:40   #119
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Kaon nice post but you were one of the champions for what this game is today, which is basically a dumbed down version of a game that once had plenty of options which fostered the development of different playstyles within those options. You ironically said it yourself, many professions had several ways to play a bar, such skill bars were necessary because you weren't always guaranteed to fight a balance team. GvG teams had to account for different builds and in order to survive had to pick builds which allowed great differences play styles. Compared to how things are now where teams have to account for very little variability and hence there is only one real way to play a bar. Man the hole kids like you digged is soo deep that even thinking you can get out the hole by decreasing the net damage in the current meta by 200 would save you from drowning in your own piss is laughable.

I remember the days when you can tell a new player to find their niche and play the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO out of it and soon you will be good enough to play at a level you find fun, even though it may not be the top. Those days are pretty much gone.
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Old May 26, 2009, 01:45 PM // 13:45   #120
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Originally Posted by wuzzman View Post
Kaon nice post but you were one of the champions for what this game is today, which is basically a dumbed down version of a game that once had plenty of options which fostered the development of different playstyles within those options. You ironically said it yourself, many professions had several ways to play a bar, such skill bars were necessary because you weren't always guaranteed to fight a balance team. GvG teams had to account for different builds and in order to survive had to pick builds which allowed great differences play styles. Compared to how things are now where teams have to account for very little variability and hence there is only one real way to play a bar. Man the hole kids like you digged is soo deep that even thinking you can get out the hole by decreasing the net damage in the current meta by 200 would save you from drowning in your own piss is laughable.

I remember the days when you can tell a new player to find their niche and play the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO out of it and soon you will be good enough to play at a level you find fun, even though it may not be the top. Those days are pretty much gone.
Uh... what?
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